Heh. You must log in or register to reply here. Ok guys thanks for the advice, also what about production like Stone mason and Marble mason will i need them again also i have two weaving mills should i delete both or just one. Empty tiles dont generate anything . In the early stages of the game - when medal expansions are cheap - the rewards are worth it. Thanks for the advice and encouragement, I dont have any barracks what so ever. I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here!.. Yes, you should get rid of old military buildings. 08:00:00 320,000 320,000 100 = 2(10) or 20 08:00:00 1,080,000 1,080,000 20 = 8(40) From the Modern Era to the Virtual Future some unrefined goods are needed also. Check it. Assuming you actually need barracks, which I almost never do, I'd always delete them. If youre feeling uncomfortable parting with some old event buildings, use up some store kits so youre not just deleting them. The one shown below is the show all rewards tab which shows buildings and consumable items: 700px. You need Forge Points to progress through the game. The player has to manually assign the production for each building by spending coins and supplies. If you have Tribal Squares, Sunken Treasures, as someone mentioned, get rid of themthey don't provide enough for the space that something else can provide.same with Lord's Manor, if you have them in your city, get rid of them as their space for 2 fps isn't worth it. The era of goods they make depends on the era of the building itself (so even if you're in CE, if the building is still ME, you get ME goods). Up to you. If you decide to speedroll through some eras later on, you can then plonk them down again in your new space, then rinse and repeat. Your actual era's goods are supported by GbG and Frontenac; previous era's goods should come from some event buildings in general, but getting Future era goods should not be a problem (as a lot of people stand there for long time). The raw goods are intended to feed your modern era goods production buildings - if you're not manufacturing anything but obtain all your goods from GBs, then they aren't much use to you. Probably around CE? Unless you're in GvG you don't have much need to build or keep more than your current and previous age troops. And all I have right now for goods production is a Tower of Babel and a level 9 Charcoal Express Winter Train, supplemented by a few Recurring Quests each day. Once you reach the Modern Era, goods buildings add a new small feature (well, on top of the two-lane road requirement ). Yes. A community to discuss all things Forge of Empires! You should get enough goods from your GBs and others game activities by now. I fight in the GE with the unattached units I win in GE. I suggest always having some dead space available for when an event quest requires you to plonk down X building, so take that into consideration when youre working out how much space you need to free up. The Goods Syntesizers makes it possible to produce the previous Mars Colony goods and Mars Ore in your main city on Earth. What I did when I was in those ages was to keep 2 from my age and 2 from 1 age below. Do you plan to release new Ages? I try to keep as many goods buildings as possible. It may not display this or other websites correctly. You must log in or register to reply here. For a better experience, please enable JavaScript in your browser before proceeding. There are currently 100 types of goods and 6 types of special goods available which are mostly produced in goods buildings. Manage all your favorite fandoms in one place! https://en.wiki.forgeofempires.com/index.php?title=Bronze_to_Colonial_Age, http://forgeofempires.wikia.com/wiki/Alcatraz#Lvl 8. The actual discount received varies, but it is always discounts in coins and supplies costs. I would really like answers to all of this instead of the same vague advice you're all giving. Do the events. :). My advice would be to delete Colosseum for sure, as it seems to be fairly universally accepted that it is a worthless GB. From Forge of Empires - Wiki EN. Legend: COG = "Cost of Goods" - Total of both supplies and coins (same number of each) needed to pay for the goods required build the GB. They are stored in the bar at the top of your game screen. Please vorfige me for rgammar miskates; ingiliz not is ym tanive ganluage. - Always create a surplus of Coins and Supplies for every main collection. The chateau multiplies these rewards. Production buildings, unlike residential buildings, do not produce supplies . Some Great Buildings produce current era goods up till the Modern Era. It may not display this or other websites correctly. ..should i be using BA instead since the defending armies are BA? 2) Always buying expansions with goods when I can. The Goods Synthesizers make it possible to produce the previous Venus Colony goods and Venus Carbon in your main city on Earth. Like others have said: CF basically replaces all goods buildings by itself, so you should have one of those and zero of everything else under most circumstances. am not intersted in battling against other players, so my use would be on the map, in guild expeditions, quests and events and that sort of battles I might need to do. There will be a huge rise in its numbers and it will be very . Goods Buildings. Hey I really appreciate your insights. When will I be able to delete them and reclaim the space? Until you get the GBs your game style wants, goods or army buildings are your way to keep moving playing the game and stay productively alive, I think. for example Basbalt of EMA goods are very sarce and in high demand. You must log in or register to reply here. When you advance to a new age, do you delete the old military buildings and replace or do you just add? 3 RUCBAR42 2 yr. ago You should only ekep goods buildings of your current age. A full set of blueprints is required for each level after level 10. offered by foe-info.github.io/FoE-Info (26) 3,000+ users. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Goods Buildings have similar mechanics to those of production buildings. You are using an out of date browser. Once you build the Traz, you can build older military buildings to build up a supply of units for your needs, then delete the buildings when you;re done with them. The more space the better. Altho you can have terrace farms for the same reason, and they give goods if you run them on 8hr timers, they're mostly used for fps on a 24hr, but they're huge, and event buildings easily replace them now, since they give both fps and goods on a collection every 24hrs. For example Colonial Age goods for Modern Era Goods Buildings. Should I be getting rid of buildings up to a certain era, or just continue stockpiling until I hit a mark I'm happy with. There used to be a thread on this forum that showed how many of each Goods of each of each type of each Era were needed for the tech tree. I am still camped im ema, so doing 64 encountes each week builds up my supply of units. I am now in the Arctic Era and I am starting to have problems with enough space to build on. That all makes perfect sense. JavaScript is disabled. The one thing I would suggest is maybe keep the 2 boosted goods buildings from the previous age as you will need previous age goods for GE. For a better experience, please enable JavaScript in your browser before proceeding. The building tab shows what buildings you have in the inventory. Hey. Now also includes a GB . Don't forget your Continent Map for claiming province section. You receive 1 Forge Point per hour, to a set maximum, and additional Forge Points can be purchased with coins or Diamonds. For a better experience, please enable JavaScript in your browser before proceeding. You can fit 4 sleigh builders in the same space as a TF, which will give you 60 goods/day. The production building is an important building that produces supplies, a primary resource in Forge of Empires. For players that do use goods buildings, the experienced ones will generally either only use current, boosted buildings, or they will use the strategy you outlined of using current and previous age only. QueenNicky klods hans 3) Plan out which expansions have the least annoying impediments or none at all and focus on buying them. Will I need any goods from these ages as I further progress? Some taking up less space some more space housing stays a standard 2 x 2 size, so over time you can have more and more goods buildings in a well balanced city. But Event buildings can cover that if you have a few you can leave in that age. Lower age goods than the last one, you can get those by trading. I choose to convert to higher age goods as quickly as possible. You must log in or register to reply here. For most players the goods buildings are the main source of goods. Build this as early as you can and get it to level 80 as early as you can. Yes. but i did not save enough of my older era goods .. i had no idea that Modern era was like this.. i should have looked it up and i wish i could go back down one era.. i wish this game has a way where you can go back to at least one era down.. it is so not worth playing the game anymore. 4) Where possible make coins hourly during the day and make goods using the 8 hour option overnight. Most, if not all of them give a lot of goods. Production buildings vary widely in size and in building cost. Just keep goods buildings from your era and the last one. So start building them and leveling them. You can follow the links on this page to the individual ages and their tech requirements. steal something produced by one building. I have only fought the first 16 encounters so far, but have completed 64 encounters since I started. I would be removing them as I need space for others, but not before. Eventually you will learn which RQs you can easily complete throughout the day and begin producing massive amounts of goods, When youll find other ways to get goods. I'm a new player though, so I don't have special buildings that can provide goods (except for the new Treasury). JavaScript is disabled. people say the get from reccurring quests with CF, but how many quests do you complete per day? Link to main Research page on Official FoE Wiki. Do GE. Yes you should. So I wonder, what goods buildings should I take down - if any? They will start to produce unrefined goods from Modern Era onwards. Goods are needed for researching technologies, building Great Buildings, and for maintenance in the Guild vs. Guild warfare. Hang on there. Do players delete them? Thanks. But problem is (in menu) when i double click the hotkey and press escape. They provide a random reward including 5 goods, x amount of medals, x coins, and x supplies. Unmotivated it will just give coins. If you fight through GE, you will gain goods instead of bleeding them. Appreciated SL, but the deleted thread in the Guides section had the totals needed for each Good for each Era. So far I can only select 8 fighters to go to battle, does that change as you go higher in level? How do you delete buildings in Forge of Empires? Just do GE, and get all those unattached troops. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role ("battleground constructor") can raise buildings on provinces owned by their guild. When starting Space Age Asteroid Belt independence is granted to the Mars Colony. From the progessive age and up some of the new goods buildings and boosted by the older goods . Click the Sell button, then click on the desired building. how in the world do you get enough from GE? However, due to battlegrounds, I have been hosting a small goods farm to drop into the treasury. At the top of the page in the centre you will see 3 buttons, Sell, Move and Cancel. Goods can also be used to negotiate provinces, and negotiating in Guild Expedition turns and Guild battlegrounds. AS has been stated, you can trade down for the last ages goods. Mostly though I get a sick perverted satisfaction from having thousands of goods. It is cheaper that way, imo. If you do plan to sell your previous age goods buildings, i would make sure i have at least enough at the tech tree of goods needed. Unrefined goods are goods from an earlier age (always 3 ages back). Also, finishing GE every week gives me the One-Ups and Reno kits needed to upgrade goods producing specials. Goods buildings take up SO much space, but negotiations use so many goods. I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here! JavaScript is disabled. I love the idea of getting 50 of everything before moving on. If you're a Farmer, then you have to devote space to your Coin and Supply buildings and the GBs taht support that and keep your military up to date enough to at least try to deter would-be Plunderers. Read all about the Anniversary Event 2023 . Strategies for goods buildings vary wildly among players. The Spanish and British empires in America have been described respectively as empires of 'conquest' and of 'commerce',71 but even these two expeditions would seem to indicate that motivations are not easily compartmentalized into neat categories, and that approaches to colonization resist straightforward classification. You might want to consider the following for deletion: SMB unless you need Coins or PE Goods. I havent had period goods buildings in my city in years. One thing no one's askedwhat level are your GB's at? Top 5 Best Buildings in Forge of Empires (sponsored video 3/3) Zoomin Games 1.01M subscribers Subscribe 74 Share 19K views 3 years ago Hello Z-Army! It may not display this or other websites correctly. Im in FE and the ONLY things I build from the tree are for quest purposes or military. It's not a bad idea to hold into a few from the previous age. Read up on what a 1.9 thread is and why it's much better than swap threads. Contents. without GB you will have to build the unrefined goods and it starts to get silly as you progress. Brigadier-General Mar 5, 2022 #2 Most reduce barracks down to specific ones for their era and build an Alcatraz GB to produce bigger numbers of troops. One thing to try is to use 8 x spearfighters to get as far as you can in GE at the beginning of the week. After all, you need them for GE (both to unlock levels and to possibly negotiate with), you need them for your tech tree, you need them for quests, you might need them for the continent map, your guild might need them for GvG, and you'll need them to put up Great Buildings. 5 EMA goods, which take 4 hours to produce becomes 10 IA goods, and 8 hour production run had they been produced in IA buildings. 24:00:00 640,000 640,000 200 = 4(20) or 40 Get a CF and never have goods building again. Looking at high players cities I have noticed that a lot have very few army units. Trading becomes easier and cheaper because you have access to the guild market where you can trade without spending Forge Points, You can find help and . Also there is no way to cancel a unit, which is in queue - i heard, other than . Argggh. Completing the Japanese settlement will also give fps + 55 goods/day, and Aztec gives fps + 30 goods at max. Goods buildings are those which produce goods (obviously enough) that can be used in research and to negotiate with sector leaders to avoid battle It help to keep what you got now and what you'll need later. Ofvourse, delete everything that doesn't give attack. What kind of buildings do you have that produces enough goods that you don't need the dedicated good buildings? Doable, but seriously different from PE and below. FoD unless you need the Happiness or PE Goods. Points per spent goods. I've never played a game like this and am just starting outI am very overwhelmed by all of the new information regarding military tactics and just don't really know what direction to go in. Most Eras have different "Milesstones" in the Tech Tree that should be reached as fast as possible to avoid stalling. Goods Buildings are buildings that produce goods, one of the main resources of Forge of Empires. you will need Goods GB (s) as they produce the unrefined goods for the age you are in and thus using lots of to build. Remember once a building has been build in your city, it can not be returned to the inventory again but you can use the store building item to store again an event building. I've been keeping two goods buildings from each era just to continue getting these resources, and it's definitely taking up a lot of space. Note: You only get back 25% of what you paid for, so you will soon lose resources if you keep selling buildings and rebuilding them. If youve got a lot of event buildings, participate in gvg and/or have a CF, then you most likely dont need goods buildings, even the event ones like sleigh builders. So I'm currently sitting in Progressive era stockpiling and leveling up my GBs really wanting to do some remodeling in my city. Forge of Empires Goods Buildings Explanation Guide by farmerlynch Ive seen this question asked numerous times so i decided to make a rough guide. After you build a Alcatraz gb and get your Zeus, Cathederal of Archen and Castle del Monte to at least lvl 10 then its time to invest in rogues, shouldnt need an army barrcks unless you do GvG in my opinion, as GE and GbG will supply you with enough unattached units for all your fighting needs in the early ages.. Screenshot_2022-03-06-14-18-28-339_com.innogames.foeandroid.jpg. But as the price goes up, the tournaments become progressively less valuable, and therefore a waste of time and space (if you're keeping older age barracks for that purpose). I had not a single goods building from contemporary era on. Well, except for Rogue Hideouts. Goods are one of the most important resources, along with coins, supplies and forge points. JavaScript is disabled. Yes you will need some goods to construct GB's such as Observatory and Temple of Relics, but you should be able to trade down for the goods you need if that is the case. I was gonna sayI don't even remember the last time I had any goods buildings. I know that if you delete buildings you get back some of the goods it costs to build them. Supplies are widely used to build buildings, to train military units, and to produce goods. You are using an out of date browser. You can only ever select 8 troops no matter what era you're in. Forge of Empires - City Layout Tutorial Big Dog Sports Gaming 227 subscribers Subscribe 319 57K views 6 years ago Forge of Empires - Game tips that will help you dominate your world. Will the older goods I have already be used will I need more of the old good for example semi conductors are boosted by gemstone? should count for treasury donations. Create an account to follow your favorite communities and start taking part in conversations. At least in my opinion. spearfighters would you? They take up space and produce 20-40 goods (3 eras down) in 24 hours. No. Answer: Currently the nearest thing to PVP in FoE is that you can attack the city of players in your neighborhood and if you win against their city defensive army you can then plunder i.e. Forge of Empires Wiki is a FANDOM Games Community. The others, I personally would keep. To mark this notable occasion, we've completely re-vamped our Anniversary Event. The rogues make all the difference, IMO. how many per day? In that case, I keep that goods building till things loosen up. Event buildings is what changed it for me. Himeji is pretty good, too, if you need some extras. Thanks everyone. If I decided to delete a GB, do I get some of the building costs back? Special/great buildings are an option buying some high age goods and trading them down is another. In other words, how far into later ages will you need goods from earlier ages? They provide a random reward including 5 goods, x amount of medals, x coins, and x supplies. I wish to add different GBs from the ones I originally levelled when I first started, different priorities now, but find space a premium. You should also check foe websites to see how many of what goods you need to stock for the next era. Bascially one would have to watch the market of which goods are in high demand and which arent. When the building reaches level 1, it is finally built, but can be upgraded to level 10 with forge points alone. For a better experience, please enable JavaScript in your browser before proceeding. I get all my goods from event specials and rewards buildings like terraced farms. As of now, about 35k spread across 8 eras. Goods can also be used to negotiate provinces, Guild Expeditions, Daily Challenges or the Merchant and can be traded with other players. Guys, the first thing I do is build goods buildings in the age I just advanced to. To cancel a building, which is under construction: you have to press "delete". 2 Million Coins - 500K supplies etc. I guess I need to stop thinking in terms in what's right or wrongI'm a bit of a perfectionist and have low tolerance for not being good at things personally, so it's difficult! Johnny B. Goode Well-Known Member Jan 26, 2023 #6 Even in new cities I rarely build goods buildings. It may not display this or other websites correctly. I'd be interested in hearing other views too. 04:00:00 540,000 540,000 10 = 4(20) For exmaple whale oil, not much demand but Coke is in high Demand. Selling them or giving them to Guildies? To remove a building, open the construction menu. There are four different production rates, 4 hours, 8 hours, 24 hours (1 day), and 48 hours (2 days), allowing different amounts of goods to be produced. There's usually enough goods traders around for you to buy the goods required for the GB for X amount of fps. Bet you got a ton of PE Goods. This might be a dumb question but are rogues the same thing as unattached? If I found that I have a goods boost to a goods that seems to be in high demand or is difficult for ppl to get, it could be difficult to trade down for. To reach the full production potential the player should acquire a corresponding good deposit for a good building. I heard this game has fully customizable hotkeys. And with event buildings and Recurring Quests providing so many goods nowadays, many players forgo having goods buildings at all at some point. Goods Buildings are buildings that produce goods, one of the main resources of the game. You are using an out of date browser. I am used having this on "escape". Arctic goods are in demand on most servers (because most people do not stand there for long ;) ) . All of those force a trade-off with Goods buildings, so maybe you have room for only your current-Era ones. The chateau multiplies these rewards. Oh, and does the advice of not having any good buldings still apply in the space ages where they're not taking up space in your main city? Guilds are an integral part of the game. Guilds. I wanted to know was it worth even keeping the goods buildings? That makes the exception obvious, I think. As long as you have event buildings at your current age, or FE since you're in AF, then I would check the antique dealer for sleigh builders on the buy it now side and get some. You are using an out of date browser. If you're able to have sleigh builders, then place them in your city for not only 15 goods/day, but they also take care of the need to do event production quests too. 1 Bronze Age; 2 Iron Age; 3 Early Middle Ages; 4 High Middle Ages; 5 Late Middle Ages; 6 Colonial Age; 7 Industrial Age; 8 Progressive Era; 9 Modern Era; Forge of Empires Tips & Guide: As a big fan of Age of Empire, Elvenar or Total War sagas, I was one of the first to try the Click on any building and then click again on another square to place it elsewhere. To reach the full production potential the player should acquire a corresponding good deposit for a good building. On the market i have noticed alot of goods of the same age trades just fine. Having a high amount of Life Support means that the player will receive a discount in the cost of goods production on the Space Age Colonies. How are your other gbs? Press J to jump to the feed. 48:00:00 960,000 960,000 300 = 6(30) or 60. City. Coins should be about double of Supplies. For a better experience, please enable JavaScript in your browser before proceeding. I am therefore thinking about removing any obsolete goods buildings that I will not from this point on need anymore. At least its how I find this game fun so far. . Space is one of the most valuable resources in the game. Artillery Unit (6/3/13/6) Catapult: Not much change. The sooner you get rid of them, the better. The production cost consists of coins, supplies and medals. Without the deposit the amount of goods produced is five times smaller. Thanks a lot. dimondus Captain Mar 7, 2018 #10 catherineslove said: I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here! Very active GvG players should be able to score on all towers available to them except for BA. The player has to manually assign the production for each building by spending coins and supplies. Get a Chteau- youll never need another goods/supply building again. Eventually you won't needs goods buildings. Incredibly convenient to know exactly how many Goods were needed for tech and planning appropriately. Keep in mind that when you trade down at 1 for 2, every good you make doubles in number. I get all my goods from event buildings and high level Chat with recurring quests. They only take 20 seconds to rebuild and are really cheap. Thanks everyone for being patient with me. You should not have any goods building; this is true at least from Modern (maybe earlier). Goods of an age stay relevant to research for 3 ages past their own, but you should build a significant stock of everything from colonial up, as stated by Dane, they're used in production of goods in modern era and up, but also if you negotiate at all on the continent maps you'll occasionally see provinces asking for. If someone's in Arctic and has goods buildings, something ain't right. ie, the best refined goods building is of course the Chateau Frontenac - surprised no one mentioned it. Without the deposit the amount of goods produced is five times smaller. Generally speaking, how long do you need to keep goods production buildings of earlier ages? Having a GB or two that make goods can lessen the risk of such a stall, and eliminate your dependency on trading. Forge turns 11 this year! The older units will be outclassed by current ones, and military barracks are big population sinks as well, so you don't want ones you don't need. Press question mark to learn the rest of the keyboard shortcuts. Numbers within parentheses indicate good deposit boosted production. Create an account to follow your favorite communities and start taking part in conversations. All of them. You can usually trade down 1 or 2 era for goods if you need them. As part of a guild, you can play together with friends or make new friends and acquaintances who will help you with all aspects of the game. Unlike other buildings, these don't build up themselves, but have to be constructed with the use of forge points. Seems like all of you are saying the same thing, but what exactly do you mean by "enough goods"? Most reduce barracks down to specific ones for their era and build an Alcatraz GB to produce bigger numbers of troops. Moreover, the cost for producing goods also depends on the amount of Life Support, the Space equvialent of Happiness.
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