Crocodilians age slowly, reaching maturity at about 50. Lizardfolk 5e. Due to being aquatic, many aligotarians need to drink lots of water or be able to submerge in water at least once a day. Shifters range from 5 to almost 7 feet tall, depending on their subrace. Yuan-ti. Dwarves make excellent Strength-based martial characters, although theres no reason that you cant fill the iconic dwarven cleric role or even play a Ranger or a Druid with the Hill Dwarfs extra Wisdom point. Nomadic turtle folk who carry their homes on their backs and live up and down the coasts of the material plane. It was the vernacular of the beginning, so the pets that communicate in early-stage essential languages those animals can comprehend Aquan and also the other way around. In their native language, they have a hissing, reptilian way of speaking that is reminiscent of their animal namesakes. Is it possible to have a crocodile as a companion? Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile.Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. Little is known about their history because they don't care enough to pass it on. it is 1/2 cr and so it meets the requirements. While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. Lizardfolk. Mechanically, they are a Strength-based race that excels in close combat. They see the world as a place of predators and prey, where life and death are natural processes. Dragonborn are all distantly related to a particular type of dragon and gain a breath-weapon attack tied to their particular color as well as resistance to a particular damage type associated with their draconic ancestry. You are proficient in the Deception skill. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater will have rounds before they have to make death saving throws instead of minutes. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. Ability Score Increase. Hit: 14 (2d8 + 5) bludgeoning damage. "There's a witch living there," the woman answered, stopping her rocking to look at him proper, "the daughter of the farmers who used to live upon the hill over there, she ran away into the woods when they tried to make her marry. You can now print or save sheets. So more or less it depends on what class they are and how . Their tendency to fight can be reflected by their physical appearance. Size: Arcosians Base form may be anywhere between 4-5ft in height however in their larger forms have been known to be as big as 12ft tall. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy. The young boy bit the inside of his cheek and closed his fists so tight they turned white and he felt his nails digging into his palms. On a failed save, the creature begins to turn to stone and is Restrained. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Ideally suited to aquatic and coastal campaigns, Tritons have a great array of traits from darkvision to a common damage-type resistance and some useful innate spellcasting (assuming youre near water). Hold Breath. They have a naturally comedic, and talkative nature. Embarrassing - I did something unlike me. I'm not scared of some crazed woman," he said, "maybe if I see her, we'll have a talk.". Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. https://taimasart.tumblr.com. Whispers and rumors often follow in the shadow of a hexling. Born beneath stone and the weight of history, dwarves are a proud people bound by tradition and duty to the clan, master stoneworkers, and artisans as well as fierce warriors. This entry is concerned with the three types of elf found in the Players Handbook: High Elves, Wood Elves, and Dark Elves (also known as Drow). He flipped out and wasn't expecting that, but everyone else enjoyed it because the guy was being an idiot. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. (Yes, before hexbloods). Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. They can live to be over 300 years old.Alignment. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Were there other hexlings in the family? They usually reach adulthood at the age of 25, and become old at 180 years. However, they are Sunlight Sensitive . Eladrin are a subrace of elves native to the Feywild. The phoenix can move through a space as narrow as 1 inch wide without squeezing. The crovic are tribal nomads who tend to either stay in or near large swamps. Your Constitution score increases by 1. They live in swamps that men have learned to avoid, usually for good reason. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. Different elven subraces grant a range of benefits from innate spellcasting and weapon training to an almost supernatural ability to hide among the trees, meaning elves can be well suited to a wide variety of character classes. The crocodile can hold its breath for 15 minutes. You can alleviate the need to drink extra fluids by submersing yourself in fresh water for an hour.Hunter. "WATCH YOUR BACK IF YOU'RE GOING TO TAKE the shortcut past the birches and the swamp," the older woman warned, rocking her chair slowly upon her porch. Because of their physical appearance, they are oftentimes mistaken as overly-muscular lizardfolk. A mixture of great nature skills and a lycanthropic version of the barbarians rage ability make for a really fantastic player race although I wish that Beasthide and Wildhunt werent so much better than the other two options. Each genasi gets a nice array of resistances and innate spells that makes them feel uniquely tied to their chosen element as well as the genies to whom they are distantly related. You have resistance to cold damage. Your size is Medium.Speed. Typically . The man straightened his back and snorted, patting the short sword hanging off his belt as a light smirk spread across his face. Name Ability Size Source. Their magic resistance is a universally powerful trait and helps the Yuan-Ti fit into just about any class or party role. Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. Your base walking speed is 30 feet. You have a lightly green or blue undertone to your skin. Ability Score Increase. Ability Score Increase. I'm not saying it's bad or unbalanced or that you shouldn't make something cool when inspiration strikes, but if you're looking for feedback mine is: this isn't a homebrew I would bring to my table because my group would prefer I use the official lizardfolk to realize the same character concept. Thanks to your cursed heritage, you have superior vision in dark and dim conditions. It contains new races and subraces, expands upon the lore of fan-favorites like the drow, and brings back a sense of excitement and exploration to . This section deals with the nine character races found in the Players Handbook, which include humans and iconic nonhuman races that have been a part of D&D since the earliest edition of the game, like elves, dwarves, and halflings (although Gary Gygax repeatedly swore that Tolkein wasnt an influence on the game) as well as some other, more exotic options. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. What makes them different, is in their heritage, for somewhere far back their family's bloodline were sullied by a hag. Remember that hexlings are rare enough that it wouldnt be strange for one to live an entire life without knowing. Basic Rules, pg. Any kind of giant or humanoid can suffer from lycanthropy. Monster Tags: Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Take a look at the beastmaster subclass. The Grung are a species of humanoid amphibians that resemble large frogs. Crocodilians live in swampy villages and prefer to be left alone. Your Intelligence score increases by 1. Amphibious. Elves are probably synonymous with the fantasy genre, and D&D 5e is no exception. These small, reptilian humanoids became a playable race in Volo's Guide to Monsters. Does your hexling know now, are they still under the belief they are just human? Random Dungeon Generator-Lite for 5th Edition v1.2.pdf: 2019-08-03 21:39:02: 12.00 MB: Midnight Hatter - Random Dungeon Generator . Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Sharing stories of your battles and achievements impress them the most, as they can be blunt at the beginning of a conversation, or when they are interrupted. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores.. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next . You know the Message cantrip. You are proficient in the Stealth skill. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. As a hexling derived from a Night Hag's bloodline, you carry their resistance to fire and inherit some of their dark magic. Proficiency. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Even those in no way related, maybe just born sorcerers or in anyway different, are sometimes accused of being one. Seems okay but the whole magical resistence is kinda out of left field might be better to say change it to Con modifier+character lvl half melee damage once per long rest or something like that. You even look just like them, in all ways, any traits given by your heritage vague enough that its easily explained away. You may learn another language of your choice. Aquan 5e was the loosened and raspy language. As a hexling, you were raised like a human. Whichever the case, once in a while in a bloodline like this, a child may be born as something not quite human. If you're playing a lizardfolk with . They usually grow to around 7' tall, their tallest being 9' tall. Like the minotaur, I think I'd prefer the bite to be a separate weapon as opposed to an unarmed attack enhancement. Other Kenku believe their species excellent memories are a gift and speak to their destiny to witness and record as many of the universes wonders as possible. They arent necessarily the offspring of a celestial and a humanoid, although that can be the case; some aasimar are created when a mortal is infused with divine power. Language https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  So would a giant crocodile be considered asarcosuchus in terms of stats? In addition, you can hold your breath for 15 minutes, and you have a swimming speed equal to your walking speed. When you reach 5th level, you can cast the Enlarge/Reduce spell once with this trait and regain the ability to do so when you finish a long rest. Races. Your Charisma score increases by 1. Your witches mark is light, usually pale, maybe tinted blue in color, and shaped like a diamond. Size. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. Of The North. Werecrocodiles might also assume a hybrid form with the head of a crocodile and the body of a muscular human. Introduced into 5th edition through Volo's Guide to Monsters, they were brought to life as playable characters at the Stream of Annihilation in 2017. You always smell a bit like the forest, swamp, soot or seaweed. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. Your Charisma score increases by 2. The young adventurer quirked his eyebrow as he looked up at her. The lizardfolk have some racial traits. https://patreon.com/taima There are many dnd races that the players can assume in dungeons and Dragons. Resembling humanoid dragons, the first dragonborn were created long ago, either born from sorcerous experimentation or forged by the draconic gods. A shield's benefits apply as normal while you use your natural armor.Languages. Normal - I didn't even notice the change. Language The crocodilians are humanoid crocodiles that lurk in swamplands. However, if youre thinking about injecting a bit of sneakiness into a non-Rogue character, playing a Goblin is a great way to do it. Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. Bite. Roll20 uses cookies to improve your experience on our site. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Male: Heavy use of the 'sh' sound and a's. Examples: Kasha, Alshao, Naish, Shaso Female: Also commonly uses a's, but harder consonants are more prevalent. Blackbando's Homebrew Wiki is a FANDOM Games Community. Ranger: I command Fluffy to bite the guy! They carry curses, they say, they are the reason milk sours and the reason children fall ill, with their innate powers and mysterious eyes. Your nails have unnatural strength and can be used as natural weapons when making unarmed strikes. Tail. Occasionally, a small group of Crovics, typically no more than 5 or 6, will be chosen to be sort of ambassadors for their race, learning the languages of races around them. Race Names . The crocodile can hold its breath for 15 minutes. They make highly effective Fighters, Rogues, and Monks. Half-elves age at much the same rate as humans, but although they will never live as long as an elf, they can still almost double the expected lifespan of a human. Crocodile lizardfolk reach maturity around age 14 and can live up to 100 years. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. 4 Barbarian: The Path of the Zealot. Dungeons & Dragons has been taking a new approach to racial stat bonuses and this improved some of the playable races in the game, as players often felt restricted to picking specific race/class combos.In the Player's Handbook, all of the races except for humans are given +2 to one stat and +1 to the other, with the choice of subrace often deciding where the +1 goes. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. Death Roll. U know, the normal croc stat block is really underpowered for what the croc is like IRL since crocs have the strongest raw bite force of any animal (although great whites do more damage overall due to serrated teeth) u seem to be quite knowledgeable on crocs, do u hav any suggestions on how to rework the croc to be more realistic? Centaurs from the Feywild have a mystical connection to the natural world. These are the majority of the Crovics, which are not chosen to be ambassadors, living in swamps or lakes. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. The teenage years of a hexlings are often chaotic as they grow into their powers and learn to live with the looks and whispers of people all around them. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . Languages. Half-Elf - Elven grace with human versatility, gain extra skills, good Bards/ Sorcerers/ Warlocks. Crovic names come from an ancient tradition, that, while they could use regular names, they prefer to use their tribal names. Your Intellect and Dexterity scores increase by 1. With a mixture of insanely useful skill bonus checks and disguise/forgery expertise, Kenku are probably the best candidate for Bards and Rogues (the skill monkey classes) and excel at subterfuge and deception. What sort of region was it? Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Did they try to deny it or did they accept and lean into it? If you tell this to your DM at the beginning, S/he can put a crocodile as your companion like an ordinary PC and change the CR of the game for this. You can strike targets with your tail, for 1d6 + str bludgeoning damage, as a natural weapon. https://www.dandwiki.com/w/index.php?title=Aligotarian_(5e_Race)&oldid=1654331. That's not how a Crocodile Bite works, oversized or not. If you want to know more about changeling the 5e race, then please go ahead and read the article . "Why?" Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). Home / Books / Dungeons & Dragons / 3rd Party / 5th Edition / _DMsGuild. Your witches mark is of greenish brown color and shaped like a ring. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile. Most editions of Dungeons & Dragons have some kind of shapeshifter, and D&D 5E is no different. Sea Hags were found in and along the shores of the sea where they would lure people into the water to drown them. They then realized that getting close would be lethal, so they peppered the gator with ranged weapons and carefully planned attacks and, paired with some lucky rolls, were able to defeat it and gain the Giant Crocodile Tooth, a side quest item for a trophy collector. Humanoid (any race) Chaotic Evil: Guildmasters Guide to Ravnica: Anchorite of Talos : 3: Medium: Humanoid (Half-orc, Shapechanger) Neutral Evil: Dragon of Icespire Peak p.51: Ancient Amethyst Dragon: 23: Gargantuan: Dragon (Gem) Neutral: Fizban's Treasury of Dragons pg 160: Ancient Black Dragon: 21: Gargantuan: Dragon: Chaotic Evil: Monster . You have resistance to fire damage. In the wild that looks more like 5-10%. Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa. Size. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. Were they able to keep it under control, to melt into the crowd, or were they scrutinized for it? Their belly, hands, and lower jaw are covered in white scales. Revenge for how they treated her, how they chased her.". This site works best with JavaScript enabled. Did they or their family know what they are, or were they completely unaware? With a mixture of flight and innate spellcasting, Aarakocra are a highly mobile and versatile player race that can find themselves well suited to any class that doesnt require them to wear medium-heavy armor. Unlike most hags, they shun combat, and prefer defending themselves with tricks of the mind to escape. The closest playable relative of Giants, Goliaths are infused with the supernatural essence of their larger kin (even though at somewhere between 7 and 8 feet tall, theyre not puny by any means), which makes them suited to life amid the highest mountains. Tbh, it's so close to a lizardfolk in flavor and mechanics I don't have a lot of enthusiasm about it. Media New media New comments Search media. etc. If you like my work, consider supporting me on Patreon or tip me on Ko-Fi! You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. All these things will affect how your hexling acts around other people. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. At level 6 a normal druid can become a CR 1/2 creature (Like a crocodile) unless you took circle of the moon which allows you to go up to CR 1 at level 2. The Shifters are a race of people from Eberron: Rising from the Last War who transform from humanoid forms. When you reach 5th level, you can cast the Calm Emotions as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Witch Legacy. Their Sneaky and Surprise attack features also make them amazing candidates for the Rogue class, especially the assassin. Mimicry. Ability Score Increase. After choosing your DnD classes, picking a race is the most important decision you'll make during character creation, and shouldn't be hurried.After all, aside from their appearances, each of the 5E races boasts unique traits that can greatly influence your character's DnD skills, capabilities, and team roles.To round out your character, we'd also recommend our guides to DnD . Crocodilians are slow on land but much faster in the water. Art featured on first page by Emilija Kliit, aka Jimbledoods on Instagram. Anticipated - I knew what was going to happen. Hippo's huge mouths consist of lips that are 2 feet wide and teeth that can bite a 10 foot crocodile in half. ACTIONS Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Now, all characters using this method of generation get to either increase one ability score by +2 and another by +1 or increase three different scores by +1. If you've got any problems with it, take it up with the Bando man. Mechanically, any class that values Charisma can be a good fit for a Half-Elf, but its the synergy between this classs extra skill proficiencies and the Bards Expertise that makes for a truly classic pairing. Finally he'd snapped, turning on his heels with eyes burning as he stared at the two women who'd been gossiping. Wolves in sheeps clothing is what they call them. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. They tend to be chaotic in alignment. Their scales can be dark tan, dark green, grey, pale yellow, or jet black . By the combination of their fiend-touched blood and animalistic physiology, gnolls develop noticeably faster than most humanoids of their size, reaching adulthood around 8 years of age. Fey Step offers a drastic increase in the Eladrins mobility (allowing them to get in and out of combat as and when they need), and the extra seasonal effects bring a large amount of additional versatility to this player race, allowing you to charm, frighten, or damage your enemies and even let your allies teleport instead of you. They tend to live underground in vast warrens festooned with traps and are often found worshiping the dragons to which they appear to be distantly related. Getting out of a death roll grapple is near impossible for humans, and with this DC a cow (comparable in size and strength to a water buffalo) would have a 65% chance to escape. It seems as though a rebellion formed against them because of their ruthless nature. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. Hold Breath. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. Crovics typically have a lifespan equivalent to that of humans. You, rolling for Fluffy the croc: okay he hits and does x damage. When you reach 3rd level, you can cast the Invisibility spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Underworld Races & Classes is the essential underworld reference book for advanced players and GMs of the 5th edition of the world's most popular roleplaying game. Patrick Feeney: https://threetrollsandadryad.tumblr.com. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). They don't like big homes that were inherited as much as they prefer living life through self-achievement. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Kobolds are a common enemy fought in low-level combat encounters. This makes them an amazing candidate for the Bard or Cleric class, although players who want their Hobgoblin to be a bit more directly impactful could still play a battle master Fighter. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. You have proficiency in these weapons. First, consider where your hexling grew up. Thanks to D&D product manager, and popular DM, Chris Lindsay, these frog people have hopped out of obscurity and into . Their additional 5 feet of reach means that, if you equip one with a reach weapon of some kind and the Sentinel feat, they become virtually unmatched at controlling the battlefield. BerkaykarsliYou are making a lot of assumptionsLike that just because you ask for a crocodile that means that you, regardless of class/subclass will get oneAlso the wording suggests you think they HAVE to.You are incorrect.You can ASK (not TELL) you DM if they might consider it. They do wish to survive, but they also wish to show off their victories to others and are very prideful. Charisma is your spellcasting ability for these spells. I add a death roll to all crocs in my games. As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. Since then, men has gone missing passing those parts. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically Petrified. On the material plane, the Aarakocra made their homes in treetops high in the mountains. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Their communities bustle with the sound of constant tinkering and invention, and few cultures marry magic and what passes for technology in the various worlds of D&D. Searches must be at least 2 characters. The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. However, your aquatic nature means you must consume twice the liquid of a normal Medium sized creature. When you aren't wearing armor, your AC is equal to 12 + your Constitution modifier. The crocodile can hold its breath for 30 minutes. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Crocodilians speak Common in an accent similar to a human Australian accent. Your size is Medium. Update your cookie preferences. They become partially animalistic, though for a short time, and are extremely embracing of nature. Posted this in Unearthed Arcana subreddit a month or so back as well as in a thread a few minutes ago about my current campaign in the prep stages. As conceptually cool as Githyanki are, their psionics just dont feel as powerful as some other races innate spellcasting, although the invisible mage hand is a nice touch. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. Anyone could tell from just looking at his worn leather armor, his bow and the short sword in his belt, that he was a seasoned ranger. Darkvision. Healthy aligotarians can live up to 225 years. All other imagery used is released free of copyrights under Creative Commons CC0. Two Heads. Changeling 5e. Witch Legacy. Massive humanoids alligatorAbility Score Increase. Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. You have a fascination things others find repulsive - death, disgusting or ugly things, You like to collect bugs, lizards and/or frogs, You eat odd things, such as moss or grass, You cant help but stare a lot - people say your eyes are penetrating, You mutter rhyming curses under your breath when angry or annoyed, You prefer nature to society, animals to people, You hoard odd things you find interesting.